As the rain picks up, the adventurers reach the wreck of The Galamine and make their way onboard. They find the wheel of wind and water, but are attacked by a massive, mutated sea serpent that darts and weaves through the reef and through the wreck of the ship. After defeating it, they hoist the wheel from the ship’s hold, get it onto the longboat in heavy rain and return to shore – only to find the crew and passengers missing.
Investigation with a spyglass reveals snakefolk around the great lighthouse in the harbour; Jin uses the magic scrying rune he discovered to see that the other survivors are in the lighthouse, captured by snakefolk, who – under the command of what seems to be Captain Ivello – are feeding Tesh Vidrad’s riding drake to some kind of giant fleshy device. Following a trail to the wrecked seawall that leads to the lighthouse, they realise that the top of a wall is a smooth, transparent surface like glass. They make their way to the lighthouse, fending off snakefolk and a giant animated statue, in an attempt to rescue the prisoners.
Inside, the giant crystal illuminates a single large room, with patches of rubble and alchemical equipment, where the snakefolk follow the lead of the ‘captain’, who reveals himself to be a worshipper of the ‘Writhing Gods’. He orders the snakefolk to take the non-warforged heroes alive, so they can be transformed by the Venomwomb – the aberrant device that transforms the riding drake into a savage monster. In a pitched and difficult battle, the heroes manage to cut down the cultists, but Jin and Alarich are killed in the process.
The survivors are glad to be resuced, but shocked by the terrible deaths. The real Captain Ivello – the cultist leader was a changeling that had masqueraded as the ship’s first mate all along – installs the wheel of wind and water on The Kraken’s Keepsake and sets sail for Stormreach, promising rewards for the surviving adventurers and honourable burials for the dead.