Nations of Eberron

There are a number of continents on the world of Eberron, most of which are suitable places of origin for player characters. However, no PCs may hail from the continent of Xen’drik, where Exile Empire is set.


Khorvaire is one of the largest, and perhaps the most civilised and well-documented, continents of Eberron. It has just emerged from a century-long war between the Five Nations, that ended only when Cyre was destroyed by the Mourning. Four years after the end of the Last War, Khorvaire holds to a fragile peace, but intrigue, politics and occasional military clashes threaten to start the conflict all over again.


One of the Five Nations of humanity, Aundair is a country of farmlands and vineyards, with a strong culture of craftsmen, academics, and magic. Although Aundair’s army is small, it held its own during the Last War with its skilled spellcasters and destructive magical weapons. Main Races: Humans, half-elves, elves, gnomes


Breland is a large and powerful country known for its ingenuity and diversity, and home to the largest city on Khorvaire – Sharn, the City of Towers. Breland emerged from the Last War as the most culturally and economically powerful of the Five Nations, and also the most interested in maintaining peace. Main Races: Humans, gnomes, half-elves


Home of most of Khorvaire’s goblins, Darguun is a savage nation ruled by goblinoid tribes who retook their ancestral homelands from Cyre during the Last War. The tribes come together in a loose alliance to govern Darguun and export the power of their mercenary troops. Main Races: Goblins, hobgoblins, bugbears

Demon Wastes

The Demon Wastes are a barren, volcanic wasteland in Khorvaire’s north, where demons and other monsters roam. Tribes of orcs clash with barbaric humans and tieflings here for dominance and in the service of demonic masters. Main Races: Humans, orcs, tieflings


Originally part of Breland, Droaam was claimed by powerful monsters during the Last War, who now seek political recognition for the warbands and creatures that call it home. Main Races: Gnolls, orcs, goblins, minotaurs

The Eldeen Reaches

A great stretch of forests and woods, home to scattered villages and druidic sects. Once part of Aundair, the Eldeen Reaches claimed independence during the Last War, and is now a major agricultural nation of Khorvaire. Main Races: Humans, half-elves, shifters


One of the Five Nations, Karrnath is a military dictatorship and the strongest military power remaining after the Last War. Its harsh climate belies the strong national pride of its citizens, some of whom volunteer to be reanimated as undead warriors in its service. Home of Alarich ir’Cerfas. Main Races: Humans, dwarves, halflings

The Lhazaar Principalities

A loose confederacy of pirate lords, sea barons and merchant princes govern this group of small island nation states off Khorvaire’s northwestern coast. The Principalities are home to many traders, small cities, ancient ruins and rival seafarers. Main Races: Humans, gnomes, half-elves, changelings

The Mournland

Cyre was perhaps the greatest of the Five Nations, until it was devastated by a magical cataclysm in the final years of the Last War. Now it is a wasteland overrun with horrors and monsters, and the few remaining suvivors are refugees scattered across Khorvaire. Main Races: Warforged, refugees of various races (mostly human)

The Mror Holds

The ancestral homelands of the dwarves, governed by their great clans and home to their mines and banking operations. The Holds are old allies of Karrnath but are major business partners with nearly all the nations of Khorvaire. Main Races: Dwarves, humans, orcs


A frontier nation recently settled by humans seeking a safe haven from the Last War. Q’barra’s jungles are also home to many tribes of dragonborn and lizardfolk who occasionally clash with the settlers. Main Races: Dragonborn, humans

The Shadow Marches

The Marches are a large region of swampland that are home to most of Khorvaire’s orc tribes. With the discovery of large dragonshard fields, humans have moved into the Marches, allying and interbreeding with the orcs. Main Races: Orcs, humans, half-orcs

The Talenta Plains

These sweeping grasslands are the homelands of most of Khorvaire’s halflings, who live in nomadic tribes that tame and hunt the local dinosaurs. Main Races: Halflings, humans


Originally a monarchy like the rest of the Five Nations, Thrane has become a theocracy controlled by the Church of the Silver Flame. The Church preaches a message of fighting evil, but this has made Thrane somewhat insular compared to its rivals. Main Races: Humans, half-elves


This small nation was claimed from Cyre during the Last War by a sect of elven mercenaries from Aerenal. Their warbands now live a militaristic lifestyle that pits them against their neighbours (especially Darguun) in pursuit of personal glory. Main Races: Elves, humans, half-elves


This tiny nation is the home of Khorvaire’s gnomes, who excel in industry, trade and the collection of knowledge. Since the Last War, it is also home to many of Khorvaire’s eladrin, stranded in the world by the events of the Mourning. Main Races: Gnomes, humans, eladrin, dwarves


This island continent is the isolationist kingdom of the elves, who colonised its exotic jungles millenia ago after fleeing Xen’drik. The elves of Aerenal are ancestor worshippers, who revere their dead with their necromantic arts. Main Races: Elves


The continent of the dragons is a mystery to the civilised folk of Khorvaire, and its master do not allow visitors. It is also home to barbaric tribes of humans and dragonborn who worship the dragons as gods and do their bidding. Main Races: Dragonborn, humans


Humanity migrated from Sarlona to Khorvaire tens of thousands of years ago. Now this exotic continent is dominated by the nation of Riedra, whose psionic leaders wage war against the semi-human kalashtar. Main Races: Humans, tieflings, shifters, kalashtar

Nations of Eberron

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